None = -1,
Alchemy = 0, //
Anatomy = 1, // DONE
AnimalLore = 2, // DONE
ItemID = 3, // DONE
ArmsLore = 4, // DONE
Parry = 5, // DONE
Begging = 6, // DONE
Blacksmith = 7, //
Bowcraft = 8, //
Peacemaking = 9, // DONE
Camping = 10, // DONE
Carpentry = 11, //
Cartography = 12, //
Cooking = 13, //
DetectHidden = 14, // DONE
Discordance = 15, //
EvalInt = 16, // DONE
Healing = 17, // DONE
Fishing = 18, //
Forensics = 19, // DONE
Herding = 20, // DONE
Hiding = 21, // DONE
Provocation = 22, // DONE
Inscribe = 23, //
Lockpicking = 24, // DONE
Magery = 25, // DONE
MagicResist = 26, // DONE
Tactics = 27, // DONE
Snooping = 28, // DONE
Musicianship = 29, // DONE
Poisoning = 30, // DONE
Archery = 31, //
SpiritSpeak = 32, // DONE
Stealing = 33, // DONE
Tailoring = 34, //
AnimalTaming = 35, // DONE
TasteID = 36, // DONE
Tinkering = 37, //
Tracking = 38, // DONE
Veterinary = 39, // DONE
Swords = 40, // DONE
Macing = 41, // DONE
Fencing = 42, // DONE
Wrestling = 43, // DONE
Lumberjacking = 44, // DONE
Mining = 45, // DONE
Meditation = 46, // DONE
Stealth = 47, // DONE
RemoveTrap = 48, // DONE
Necromancy = 49, //
public enum FoodType
{
None = 0x0000,
Meat = 0x0001,
FruitsAndVegies = 0x0002,
GrainsAndHay = 0x0004,
Fish = 0x0008,
Eggs = 0x0010,
Gold = 0x0020
}
public override bool AlwaysMurderer { get { return true; } }