wiki:skills

Version 4 (modified by Support, 9 years ago) (diff)

--

        None = -1,
		Alchemy = 0,        // 
        Anatomy = 1,        // DONE
        AnimalLore = 2,     // DONE
        ItemID = 3,         // DONE
        ArmsLore = 4,       // DONE
        Parry = 5,          // DONE
        Begging = 6,        // DONE
        Blacksmith = 7,     // 
        Bowcraft = 8,      // 
        Peacemaking = 9,    // DONE
        Camping = 10,       // DONE
        Carpentry = 11,     // 
        Cartography = 12,   // 
        Cooking = 13,       // 
        DetectHidden = 14,  // DONE
        Discordance = 15,   // 
        EvalInt = 16,       // DONE
        Healing = 17,       // DONE
        Fishing = 18,       // 
        Forensics = 19,     // DONE
        Herding = 20,       // DONE
        Hiding = 21,        // DONE
        Provocation = 22,   // DONE
        Inscribe = 23,      // 
        Lockpicking = 24,   // DONE
        Magery = 25,        // DONE
        MagicResist = 26,   // DONE
        Tactics = 27,       // DONE
        Snooping = 28,      // DONE
        Musicianship = 29,  // DONE
        Poisoning = 30,     // DONE
        Archery = 31,       // 
        SpiritSpeak = 32,   // DONE
        Stealing = 33,      // DONE
        Tailoring = 34,     // 
        AnimalTaming = 35,  // DONE
        TasteID = 36,       // DONE
        Tinkering = 37,     // 
        Tracking = 38,      // DONE
        Veterinary = 39,    // DONE
        Swords = 40,        // DONE
        Macing = 41,        // DONE
        Fencing = 42,       // DONE
        Wrestling = 43,     // DONE
        Lumberjacking = 44, // DONE
        Mining = 45,        // DONE
        Meditation = 46,    // DONE
        Stealth = 47,       // DONE
        RemoveTrap = 48,    // DONE
        Necromancy = 49,    // 


	public enum FoodType
	{
		None			= 0x0000,
		Meat			= 0x0001,
		FruitsAndVegies	= 0x0002,
		GrainsAndHay	= 0x0004,
		Fish			= 0x0008,
		Eggs			= 0x0010,
		Gold			= 0x0020
	}

public override bool AlwaysMurderer { get { return true; } }