{{{ None = -1, Alchemy = 0, // Anatomy = 1, // DONE AnimalLore = 2, // DONE ItemID = 3, // DONE ArmsLore = 4, // DONE Parry = 5, // DONE Begging = 6, // DONE Blacksmith = 7, // Bowcraft = 8, // Peacemaking = 9, // DONE Camping = 10, // DONE Carpentry = 11, // Cartography = 12, // Cooking = 13, // DetectHidden = 14, // DONE Discordance = 15, // EvalInt = 16, // DONE Healing = 17, // DONE Fishing = 18, // Forensics = 19, // DONE Herding = 20, // DONE Hiding = 21, // DONE Provocation = 22, // DONE Inscribe = 23, // Lockpicking = 24, // DONE Magery = 25, // DONE MagicResist = 26, // DONE Tactics = 27, // DONE Snooping = 28, // DONE Musicianship = 29, // DONE Poisoning = 30, // DONE Archery = 31, // SpiritSpeak = 32, // DONE Stealing = 33, // DONE Tailoring = 34, // AnimalTaming = 35, // DONE TasteID = 36, // DONE Tinkering = 37, // Tracking = 38, // DONE Veterinary = 39, // DONE Swords = 40, // DONE Macing = 41, // DONE Fencing = 42, // DONE Wrestling = 43, // DONE Lumberjacking = 44, // DONE Mining = 45, // DONE Meditation = 46, // DONE Stealth = 47, // DONE RemoveTrap = 48, // DONE Necromancy = 49, // public enum FoodType { None = 0x0000, Meat = 0x0001, FruitsAndVegies = 0x0002, GrainsAndHay = 0x0004, Fish = 0x0008, Eggs = 0x0010, Gold = 0x0020 } public override bool AlwaysMurderer { get { return true; } } }}}